Of course these are not just lying around in a convenient spot, and collecting each will require the discoveries of keys, pushing of buttons and flicking of switches as well as overcoming various challenges. The game begins with you being sucked into the computer world (a la Tron) due to a malfunctioning “SpecEye” and you must then seek out four items to allow you to return home. As well as homages to past games, there are a number of other (mostly British) references, with the achievements including nods to magazines (Zzap!64, Mean Machines) and TV shows (Bullseye, The Crystal Maze). Largely the work of Gareth Noyce (music: Dopedemand, art: Paul Large) Lumo is a love letter to games of the past (including some from other genres) and is a fun adventure across over 400 rooms. Gameplay-wise it entertains, however, with ledges and platforms to jump between, hazards to avoid and puzzles to solve. As well as being fun to play, the likes of Alien 8, Head Over Heels and Knight Lore were visually impressive for the time, allowing movement in a 3D space in an age of left-to-right or top-down four-way games.įast-forward a few decades and movement in a 3D space is nothing remarkable, and indeed with its fixed camera angle Lumo feels quite limited at times, giving good reasons for the isometric view falling out of favour over the years. It’s entirely appropriate for this isometric platformer, however, as the 8-bit computer featured a number of classic examples of the genre. Upon launching a Switch game you don’t expect to see a ZX Spectrum loading screen, but that’s precisely what happens with Triple Eh? Ltd’s Lumo.
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