![]() In a nutshell, Galc Civ 3 while it may be great for its diehard fans, it also disappoints in innovation and lack of a lot of other 4x features found in other 4x games - making it only viable for a select number of 4x gamers with that specific acquired taste. Distant Worlds has huge distances where fuel (and a fuel refinery ship) for fast travel becomes a necessity. Damaged ships only had damage to HP, In other 4x your engines, weapons, other modules may be rendered inoperative - creating a more strategic/tactical gameplay (stardrive, stardrive 2). It was as exciting as watching paint dry.Ĭonquest - I barely conquered half a hostile empire's planets before they capitulated and surrendered all their stuff to me. My game consisted of clicking on shipyards to churn out constructors to construct and improve upon space stations. ![]() Not other turn based games do this, and for obvious reason. I have been playing the latest Gal Civ 3 expansion. What I think wouyld be nice would be more epsionage stuff. ![]() When a unit A shoots Unit Bs health all the way to zero, Unit B should be dead and not allowed another shot back. Rome II and Atilla are not as good as older games in terms of that WOW feeling but in Co-op vs the. In GalCiv 2, it was only limited to civ intel gathering (4 slots and go to 'advanced intel') placing agents on planet buildings, and you gained agents pretty slowly for the amount you would need to really do something in epsionage. Galactic Civilizations III is the premier space strategy game. Our unique A.I considers over 10000 games. For 17 I can pick up SD2+DLC, and while I wasn't pleased with how the dev handled SD1. For around 30 you can get all the DLC for Gal Civ3 which seems to spice up the gameplay, but nothing game changing (critic/steam reviews). I own the base Gal Civ 3 and got a game or so out of it before becoming bored. then pretty much any 4x space game - endless space, galciv, stardrive etc. Games like StarDrive 2 in order of similarity. I own SD1 and, with Blackbox, it isn't a half bad game, though still doesn't grab me. No where in any games is there anything like this. 2 hours ago When you, a Lead Developer for the best antimatter fuel producer. Space combat itself is a excruciatingly over-simplified where both sides get an equal opportunity turn. Put all buildings down and change the slider around between economy, ship building and research at whim. making important decisions on building construction is made less important due to the planetary economy slider. exploration is dull with small meaningless buffs or credit/research bonuses, or ship finds that add little to your empire (see Distant Worlds for how well this can be done) In a nutshell, Galciv 3 can be described as Galciv 2.5 with prettier graphics with the tagline"does little that hasn't been done better elsewhere".
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